New Available Classes:
With the arrival of the High Elves, two exclusive new classes are also being introduced:
- Divine Templar (Knight): Available only for male characters.
- Element Weaver (Wizard): Available exclusively for female characters.
Both of these classes keep their original name throughout all class transitions and changes. So, if you choose to become a Divine Templar or Element Weaver, you will retain the same class title at each stage of progression.
Race Ranking:
High Elves are now part of the race ranking system, allowing players to compete for additional benefits. The player who secures the top spot in the High Elf rankings will receive the following buff:
Effect for the first place in the race ranking:
- Skill Power +2%
Transformations and Mount Skills:
Along with the High Elves, new transformation and mount abilities specific to this race have been added.
Protection of Light Skills:
This skill is automatically unlocked after completing the second class change and reaching the following levels:
- Small Protection of Light: Available at level 45.
- Protection of Light: Obtained at level 60.
- Large Protection of Light: Available at level 70.
Skill Description:
- Max HP +3%
- Max MP +3%
- P. Atk. +2%
- M. Atk. +2%
- P. Def. +2%
- M. Def. +2%
- Atk. Speed +2%
- P. Accuracy +1
- M. Accuracy +1
- M. Skill Critical Rate +10
- Speed +3
Important Note:
- Protection of Light does not stack with similar effects.
- Not available when White Guardian Transformation is active.
Unicorn Mount
After completing the third class change, High Elves will gain the ability to ride a majestic Unicorn.
Skill Description:
- Allows you to mount a Unicorn after the third class change.
Divine Templar
1. New Class: Divine Templar
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This new class combines the traits of both Warrior and Knight classes, but harnesses the powerful magic of light.
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The Divine Templar cannot remove his armor. To maintain control over the power of light, he must wear it at all times, even transformation skills do not change his appearance.
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He can only use one-handed swords as weapons.
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He does not use sigils, but he does use shields.
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His appearance, hairstyle, and hair color cannot be changed.
2. Divine Templar’s Combat Skills
Sacral Strike
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The skill effect varies depending on the target:
- Enemies: Deals physical damage to a single target with additional power.
- Allies: Restores the power of a single target with additional magic power.
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When the Noblesse Circlet (3 stars) skill is learned, the following effects are added:
- Enemies: Adds 2 additional attacks.
- Allies: Increases HP recovery by 1420 points.
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Skill Description:
- Increases the number of enemy targets hit.
- Ignores 10% of the enemy’s defense.
- For allies, restores HP with 1420 magic power.
- Casting time: 2 seconds.
- Cooldown: 1 second.
Purify
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The skill effect varies depending on the target:
- Enemies: Deals physical damage to a single target.
- Allies: Removes the imprisonment state from an ally.
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With the Noblesse Circlet (3 stars) skill, these effects are added:
- Enemies: Adds 2 extra attacks and reduces the target’s Shock resistance.
- Allies: Also removes the knockback debuff.
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Skill Description:
- Purifies the target with a sword imbued with the power of light.
- Ignores 10% of the enemy’s defense.
- Casting time: 2 seconds.
- Cooldown: 5 seconds.
Judgment
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Deals physical damage to multiple targets twice with additional power.
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Upon learning the Noblesse Circlet (3 stars) skill, these effects are added:
- Enemies: Increases defense ignore and reduces the target’s Shock resistance.
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Skill Description:
- Attacks twice with 10,215 power, ignoring 20% of the target’s defense.
- Can hit up to 6 targets in both PvP and PvE.
- Casting time: 2 seconds.
- Cooldown: 10 seconds.
Flying Leap
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Leaps to the target, attacking them and nearby enemies with 5388 power.
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Ignores 10% of the target’s defense.
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There is a chance to reduce the enemy’s P. Def. by 30% and knock them down.
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Can hit up to 6 targets in both PvP and PvE.
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Casting time: 1.5 seconds.
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Cooldown: 5 seconds.
Light Discharge
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The skill effect depends on the target:
- Enemies: Increases defense ignore capability.
- Allies: Enhances debuffs and improves M. Def.
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Skill Description:
- Attacks nearby enemies 3 times with 7094 power, with a chance to stun them.
- Ignores 20% of the enemy’s defense.
- In PvP and PvE, it can hit up to 12 enemies.
- Allies receive -800 Skill Critical Damage and continuous HP recovery.
- Casting time: 2 seconds.
- Cooldown: 30 seconds.
Holy Circle
- Creates a circle of light, attacking nearby enemies 3 times with 15,000 power.
- Ignores 25% of the target’s defense.
- Applies the Light Prison state, which temporarily prevents the target from performing any actions.
- Allies: Creates Light Protection: Master, which recovers 2000 HP every 2 seconds and reduces received damage by 10%.
- Casting time: 2 seconds.
- Cooldown: 3 minutes.
3. Divine Templar’s Buffs
Sacral Power
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Unleashes the power of light.
- P. Atk. +20%
- P. Skill Critical Rate +5%
- Speed +20
- Duration: 20 minutes.
Light Counter
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Reflects 15% of the damage received.
- Has a 20% chance to summon the Light Shield, which reflects attacks and counterattacks with 5000 power.
Decoy
- Recovers 6000 HP upon use and increases P. Def. and M. Def. by 4500.
- Also reduces Critical Rate by 10% and decreases damage received by 15%.
- Also reduces Critical Rate by 10% and decreases damage received by 15%.
4. Divine Templar’s Passive Skills
Sacral Weapon Mastery
- Increases P. Atk. by 1500 and P. Skill Power by 5% when using a one-handed sword and shield.
Sacral Armor Mastery
- Boosts physical and magical defense by 1300 and reduces received damage by 3% when wearing heavy armor.
Destiny
- The power of heavy armor helps control the light. Depending on the level and combat power, the wings’ appearance changes.
Lord Knight
- Increases P. Atk. by 20% and P. Skill Damage by 10%. Also enables shield defense from all directions.
5. Unique Light Points System
- After the third class change, Divine Templar acquires the Divine Light skill, which charges light power.
Divine Light
- Light points are gained by using attack skills like Sacral Strike, Purify, and Judgment, among others.
- Up to 100,000 Light Points can be stored, which are used to summon the Divine Guardian.
- Up to 100,000 Light Points can be stored, which are used to summon the Divine Guardian.
6. Summoning the Divine Guardian
- After learning the Divine Guardian (3 stars) skill, the Divine Templar can spend 10 Light Points to summon the guardian for 30 seconds.
Element Weaver
1. New Class: Element Weaver
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The Element Weaver are High Elf wizards who have mastered the magic of fire, ice, nature, and light.
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They exclusively use a two-handed blunt weapon. When the proper weapon is equipped, its appearance changes to that of an elemental sphere, allowing them to use different types of magic.
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They don’t use shields, but instead rely on sigils.
2. Effects of Fire and Ice Magic Used by Element Weaver
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The Element Weaver deals explosive damage when using fire and ice magic simultaneously.
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A target already affected by fire spells receives more ice damage, and vice versa.
Fire Sphere
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Type: Fire Magic
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A sphere of raging flames attacks the enemy, dealing 242 magic power.
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Applies Ice Vulnerability and Heat to the target:
- Ice Vulnerability: Reduces ice resistance. If Fire Vulnerability is applied, it is removed.
- Heat: If Coldness is applied, it is removed and Incompatibility is triggered.
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Incompatibility: Deals 242 magic power and reduces M. Def. by 23%.
Ice Sphere
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Type: Ice Magic
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A freezing sphere attacks the enemy, dealing 242 magic power.
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Applies Fire Vulnerability and Coldness to the target:
- Fire Vulnerability: Reduces fire resistance. If Ice Vulnerability is applied, it is removed.
- Coldness: If Heat is applied, it is removed and Incompatibility is triggered.
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Incompatibility: Deals 242 magic power and reduces M. Def. by 23%.
Blazing Tempest
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Type: Fire Magic
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A blazing whirlwind attacks the target and nearby enemies, dealing 207 magic power.
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Applies Ice Vulnerability and Blazing Whirlwind to the target:
- Blazing Whirlwind: If Icy Wind is applied, it is removed and Circle Explosion is triggered.
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Circle Explosion: Deals 207 magic power and reduces M. Def. by 23%.
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In PvP and PvE, hits up to 8 targets.
Glacier Strike
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Type: Ice Magic
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A frosty glacier strikes the target and nearby enemies, dealing 207 magic power.
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Applies Fire Vulnerability and Icy Wind to the target:
- Icy Wind: If Blazing Whirlwind is applied, it is removed and Circle Explosion is triggered.
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Circle Explosion: Deals 207 magic power and reduces M. Def. by 23%.
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In PvP and PvE, hits up to 8 targets.
Extreme Magic
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Type: Amplified Magic
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Maximizes the power of fire and ice magic:
- Fire Sphere/Ice Sphere: Increases attack power and number of hits.
- Blazing Tempest/Glacier Strike: Increases power and attack range.
3. Element Weavers Can Use Nature and Light Magic
- Light magic becomes available when the elemental sphere changes after casting complex magic.
Bright Dance
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Type: Light Magic
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A sphere containing the power of light attacks the enemy, with its form changing depending on attack range.
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Inflicts magic damage twice with 345 magic power.
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If the target is affected by Twining Plants, the Mistilteinn effect is triggered:
- Mistilteinn: Deals 345 magic power.
- Cooldown: 15 seconds.
- Requires 10 Magic Tablets to learn.
Claidheamh Soluis
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Type: Light Magic
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Summons a shining sword that attacks the target and nearby enemies, dealing 264 magic power twice.
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Has a chance to apply the Silence of Light effect:
- Silence of Light: Prevents the target from using skills for 5 seconds.
- If the target is affected by Twining Plants, the Mistilteinn effect is triggered.
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In PvP and PvE, hits up to 8 targets.
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Cooldown: 30 seconds.
Sephiroth
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Type: Light Magic
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Summons the power of light, attacking the target and nearby enemies 3 times, dealing 530 magic power.
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If the target is affected by Twining Plants, the Mistilteinn effect is triggered:
- Mistilteinn: Deals 530 magic power.
- In PvP and PvE, hits up to 16 targets.
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Special Effect:
- Applies the Light Influence effect to the caster and party members.
- Summons the Mother Tree, which grants the Mother Tree’s Blessing buff to nearby allies, restoring HP/MP and increasing speed.
4. Element Weaver’s Passive Skills
Children of the Mother Tree
- Grants the Mother Tree’s blessing, increasing HP/MP recovery, improving M. Skill Critical Rate, and boosting max speed.
Elemental Sphere Mastery
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Enhances the ability to manipulate magical power when using a two-handed blunt weapon:
- M. Atk. +2500
- Increases the success rate of Silence attacks by 25%.
Element Weaver’s Armor Mastery
- Makes it easier to handle magic while wearing robes, increasing P. Def. +600, M. Def. +900, Max HP +1800, and MP recovery rate by 15%.
Talent for Magic
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The innate gift for magic allows handling it more skillfully:
- M. Atk. +10%
- M. Skill Cooldown Reduction -5%.
Mana Extension
- Increases Max MP +15% and adds +2000 MP.
Simple Meditation
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Contemplation and reflection strengthen the spirit:
- M. Atk. +10%, M. Skill Power +5%, Spiritshot damage +5%.
- Can be enchanted to further improve these effects.
Last edited: about 1 month ago